Storehouse Rules

Storehouse

1 Deck. Medium (50%). Mostly Luck.

Object
To move all the cards to the foundations.

Layout
4 foundation piles (top right) - build up in suit from Twos up to Kings, then Aces. At the start of the game the Twos are dealt here.

4 tableau piles (below foundations) - build down in suit. Move groups of cards if they are in sequence down in suit. Spaces are filled from the Storehouse if possible, then by any card. At the start of the game 1 card is dealt face up to each pile.

stock (top left, face down) - turn over 1 card at a time to the waste, by clicking. Two redeals.

waste (next to stock) - Top card always available for play on the foundations or tableau.

reserve (the "Storehouse", left of tableau) - Top card always available for play on the foundations or tableau. At the start of the game 13 cards are dealt to this pile.

History
Storehouse is a variation of Canfield. The first reference to Storehouse is in 100 Games of Solitaire in 1939.

Similar Games
Canfield
Chameleon
Rainbow
American Toad

Scorpion Rules

Scorpion

1 Deck. Medium (35%). Mostly Skill.

Object
To group all the cards into 4 sets of 13 cards in sequence down in suit from King to Ace within the tableau.

Layout
7 tableau piles (top) - build down in suit. Groups of cards (regardless of any sequence) can be moved. Fill spaces with Kings or groups of cards headed by a King (see KingOnly for option). At the start of the game 7 cards are dealt to each pile. In the first 4 piles, 3 cards are face down and 4 face up, in the next 3 piles all cards are face up.


reserve (top left, face down) - Clicking deals 1 card to each of the first 3 tableau piles (this can be done only once).

Notes
Any face up card, regardless of where in a pile it is, can be moved, along with all cards above it (this is like Yukon).

Tips
ยท It is imperative that the face down cards be uncovered as soon as possible. There are often several choices of builds to make and it is beneficial to work through possibilities. This is very much a game of skill, and it is difficult.

History
This game is related to Spider. The first reference to Scorpion is in the 1949 book The Complete Book of Solitaire & Patience Games.

Similar Games
Scorpion II
Double Scorpion
Scorpion Tail
Spider
Antares
Applegate
Scorpion Head
Three Blind Mice
Triple Scorpion

Deuces Rules

Deuces

2 Decks. Medium (25%). Mostly Luck.

Object
To move all the cards to the foundations

Layout
8 foundation piles (in box in middle) - build up in suit from Deuces (Twos) to King to Ace. At the start of the game the Twos are dealt here.

10 tableau piles (in a ring around the foundations) - build down in suit. Only the top card available for play. Empty piles can be filled by any card. At the start of the game 1 card is dealt to each pile.

stock (top left, face down) - move 1 card to waste by clicking. No redeals.

waste (below stock) - top card available for play on the foundations or tableau.

History
Deuces is a game in the Busy Aces family. Deuces is slightly harder to win than Busy Aces. Although in the beginning the first card in each foundation is already played for you (unlike Busy Aces, where you must wait for all the aces to come out), because there are only 10 tableau piles rather than the 12 of Busy Aces, it is harder to win.

Deuces originally appeared under the name "Le Deux" in Le Livre Illustre des Patiences in 1860.

Similar Games
Courtyard
Busy Aces
Three's Company
Fours Up
Penta
Eights Down

Will o the Wisp Rules

Will o the Wisp

1 Deck. Hard (19%). Skill/luck balanced.

Object
To group all the cards in sets of 13 cards in sequence down in suit from King to Ace.

Layout
7 tableau piles - build down regardless of suit. Groups of cards in sequence down in suit may be moved as a unit (see Rules option below). A space can be filled by any card or legal group of cards. At the start of the game 3 cards are dealt to each pile, 2 face down and 1 face up.

stock (above the tableau) - Clicking deals 1 card to each tableau pile. All empty spaces must be filled before a deal.


Notes

Whenever a sequence of 13 cards down in suit from King to Ace is formed, it will automatically be removed from play.

Tips
Same suit sequences should be preferred even though building is down regardless of suit. The object is to build down in suit sequences.


History

Will o' the Wisp is a variation of Spiderette where the cards are dealt in the same fashion as EastHaven. With fewer face down cards to clear, the game becomes slightly easier. Will o the Wisp was invented by Albert Morehead and Geoffrey Mott-Smith in their book The Complete Book of Solitaire & Patience Games in 1949.

Similar Games
Spiderette
EastHaven

Spiderette Rules

Spiderette

1 Deck. Hard (15%). Skill/luck balanced.

Object
To group all the cards in sets of 13 cards in sequence down in suit from King to Ace.

Layout
7 tableau piles - build down regardless of suit. Groups of cards in sequence down in suit may be moved as a unit (see Rules option below). A space can be filled by any card or legal group of cards. At the start of the game 1 card is dealt to the first pile, 2 cards to the 2nd, and so on. The top card is face up.

stock (above the tableau) - Clicking deals 1 card to each tableau pile. All empty spaces must be filled before a deal.

Notes
Whenever a sequence of 13 cards down in suit from King to Ace is formed, it will automatically be removed from play.

Since pure Spiderette is fairly difficult to win, Pretty Good Solitaire offers a rules option that is easier to win. To change the rules, select "Rules" from the Options menu. Baby Spiderette is considerably easier than regular Spiderette. In Baby Spiderette, the tableau is the same as regular Spiderette, as are all the rules except one. In Baby Spiderette, you are allowed to move a group of cards as a block if they are in sequence down regardless of suit. In Spiderette, they must all be down in suit. This makes it easier to move cards around, and easier to win the game.

Tips
Same suit sequences should be preferred even though building is down regardless of suit. The object is to build down in suit sequences.

History
Spiderette is a cross between the popular games Klondike and Spider. The game Will o the Wisp is also closely related. First known reference to Spiderette is in The Complete Book of Solitaire & Patience Games in 1949.

Similar Games
Will o the Wisp
Spider
Klondike
Spidike

Busy Aces Rules

Busy Aces

2 Decks. Medium (65%). Mostly Luck.

Object
To move all the cards to the foundations.

Layout
8 foundation piles (across top) - build up in suit from Ace to King.

12 tableau piles (below foundations on right) - build down in suit. Only top card available for play. Empty piles can be filled by any card. At the start of the game 1 card is dealt to each pile.

stock (below foundations, face down on left) - move 1 card to waste by clicking. No redeals.

waste (below stock) - top card available for play.

Notes
There is no reason to not play cards to the foundation.

The AutoPlay feature will automatically play cards to the foundations, if possible. This is a big time saving feature in this game. However, you should be aware that there are situations where there are two possibililities for play on the foundations, since there are two decks. There may be two 8 of Spades, for example, that could be played on a certain foundation. The AutoPlay function may not move the same eight to this spot that you might.

History
Busy Aces is the first game of a family that includes Deuces, Three's Company, and Fours Up. It is the easiest to win of the family. First known reference is in 100 Games of Solitaire in 1939 under the name of Courtyard.

Similar Games
Deuces
Three's Company
Fours Up
Penta
Sixes and Sevens
Eights Down

EastHaven

EastHaven

1 Deck. Medium (30%). Skill/Luck balanced.

Object
To move all the cards to the foundations

Layout
4 foundation piles (top right) - build up in suit from Ace to King.

7 tableau piles (below foundations) - build down by alternate color. Move groups of cards if they are in sequence down by alternate color. Fill spaces with Kings or a legal group of cards headed by a King. At the start of the game, 3 cards are dealt to each pile, 2 face down and 1 face up.

stock (top left, face down) - deals 1 card to each tableau pile by clicking.

Tips
The difficult part of this game is that the new cards dealt can completely ruin the tableau. Not checking the KingOnly option makes the game somewhat easier to win.

History
EastHaven is a variation of Klondike. It originally appeared under this name in The Complete Book of Solitaire & Patience Games. It was known in previous books dating back to at least 1931 under the name Aces Up.

Similar Games
Klondike
Double Easthaven
Triple Easthaven
Blind Alleys
Spiderette

Yukon

Rules to Yukon

1 Deck. Medium (35%). Mostly Skill.

Object
To move all the cards to the foundations.

Layout
4 foundation piles (top right) - build up in suit from Ace to King.

7 tableau piles (below foundations) - build down by alternate color. Move groups of cards regardless of any sequence. Fill spaces with Kings or groups of cards headed by a King. At the start of the game 1 card is dealt the first pile, 2 cards to the 2nd pile, and so on. The top card is face up. Then 4 additional face up cards are dealt to the 2nd through 7th piles.

Notes
Any face up card in the tableau may be built upon another, no matter how deep it is in a pile. All cards covering it are moved together. When a face down card is uncovered, it is automatically turned face up and is available for play.

Tips
Uncover the face down cards as soon as possible. Don't let one foundation get too far ahead of the others.

History
Yukon is a variation of Klondike. Russian Solitaire is the same game except with building down in suit, making it much harder. Yukon originally appeared in the 1949 book The Complete Book of Solitaire & Patience Games.

Similar Games
Russian Solitaire
Double Yukon
Triple Yukon
Ukrainian Solitaire
Alaska
Yukon Puzzle
Ace of Hearts
Australian Patience
Cornelius
Numeration
Queenie
Geoffrey
Yukon Spider

Klondike Rules

Rules to Klondike
1 Deck. Medium (80%). Skill/Luck balanced.

Object
To move all the cards to the foundations.

Layout
4 foundation piles (top right) - build up in suit from Ace to King.

7 tableau piles (below foundations) - build down by alternate color. Move groups of cards if they are in sequence down by alternate color. Fill spaces with Kings or groups of cards with a King at the bottom. At the start of the game 1 card is dealt to the first pile, 2 cards to the 2nd, and so on. The top card is face up.


stock (top left, face down) - turn over 1 or 3 cards (see rules below) at a time, by clicking. Unlimited redeals.

waste (next to stock) - top card available for play on the foundations or tableau.

Options
Rules - selects whether 1 card or 3 cards at a time are turned over from the stock. (See Options menu)


History
Klondike is basic Windows solitaire (the game that comes with Windows). It probably dates back to the Klondike gold rush of the late 19th century. It is known by many names, including Chinaman, Fascination, Triangle, Patience, and Solitaire. In England it is often called Canfield. This version is actually a variation of the real Klondike, which does not allow redeals.

The earliest known reference to Klondike under this name appears in the 1914 book Lady Cadogan's Illustrated Games of Solitaire or Patience.

Similar Games
Double Klondike
Triple Klondike
Quadruple Klondike
Gargantua
Steps
Yukon